Animal Trackers has three difficulty modes, ‘Easy’, ‘Medium’ and ‘Hard’.
‘Medium’ mode gives you enough time to follow the most efficient route to the quarry without taking any shortcuts, plus a few seconds leeway to give you a little breathing space.
However, ‘Hard’ mode isn’t called hard for nothing… lol
It gives you a time equal to that same most efficent ‘non-shortcut’ time, minus a couple of seconds or so, so you’ll need to find at least a couple of shortcuts to find the quarry in time.
And in version 1.0.1, apart from the first few levels, the time for ‘Easy’ mode is usually the time for ‘Medium’ mode plus an extra 20%.
However, this may still not be enough time for some players, so in version 1.1, I’ll be going over all 50 levels manually and allowing the player to follow some false trails and still have time left to find the quarry.
I’m pleased to anounce that there will now also be an ‘Explore!’ mode which will be implemented in version 1.1 with a count-up timer. Times will be displayable on both the stats page and on the individual level ‘eggs’ on the map page.
In each case, you’ll see a new button that will toggle between the original ‘count-down’ mode and the new ‘count-up’ (Explore!) mode.
Map in the original ‘count-down’ mode
Map in the new ‘count-up’ (Explore!) mode
You will also be awarded a blue star for your efforts, but no points, since I think it’s important to keep the challenge aspect of the game in tact.
‘Explore!’ mode for each level will become available after either the player has passed the level normally, or failed several times on easy mode. (In the screenshot above, level 3 has yet to have ‘Explore!’ mode unlocked.)
However, to allow toddlers to play immediately, I’ve included an override in the options that will make ‘Explore!’ mode available for any level that’s unlocked, without the need for several failures.
Finally, completing a level in ‘Explore!’ mode will unlock the next one, so there should be no excuses for everyone not reaching level 50 sooner or later. 🙂
I’ve also modified the unlocking algorithm, so that passing a level in ‘Easy’ mode, for instance, will not only unlock the next level in ‘Easy’ mode, but also in ‘Medium’ mode. Ditto for ‘Medium’ / ‘Hard’ modes.
This will allow you to come down a level of difficulty, say medium to easy, in order to pass the level, and then immediately move back up to medium for the next level.
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