Archive for January, 2012

Difficulty Modes

I’m almost done recalibrating and retesting all the levels so that the game offers more of a challenge, rather than allowing the player to breeze through the levels without giving it much thought.

However, I’m aware that there are bound to be some players, including young children, who would rather just follow the tracks to the quarry without having to discover and learn the shortcuts.

So, with this in mind, I’ll be implementing two difficulty modes, normal and easy.

The game will default to normal difficulty so that players can play the game as it was meant to be played, but if they find it too hard, or if a young child will be playing, easy mode will be selectable which will allow more time to find the quarry. As a result, though, fewer points will be awarded so that a perfect run will only award two stars rather than three.

Also, each difficulty mode will have its own level progression, so that unlocking a level in easy mode will not unlock the corresponding level in normal mode.


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Well, I’ve done the first pass at playtesting all 50 levels of Animal Trackers.

I did originally plan on giving enough time for each level to allow a leisurely amble to earn 1 star, but I later felt that without much of a challenge to progress to the next level, it would detract from the gameplay.

So, even though the game is playable as is, I’m now doing a second pass adjusting the times and scores so that the first few levels are easy enough to get used to the game, but subsequent levels become progressively more challenging.

The key to a good time is to look for shortcuts. You may be able to get away with blindly following the tracks in the early levels, but sooner or later you’ll come to a level where there just isn’t enough time to do it that way.

I’ve added some extra help diagrams to the console offering tips on how to do that, so I hope they’ll be self-explanatory enough to be useful.

There’s also a tips and comments section on the Animal Trackers website (not this developer blog), so there’ll always be help in one form or another available.

For more day-to-day info, please follow me @AnimalTrackers on Twitter.

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I’ve added a Polls page to the blog to get some feedback about the game. There’s just the one poll at the moment, but I’ll be adding more later.




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Merry Christmas and a Happy New Year!


Merry Christmas

and a

Happy New Year!



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